weird. You’re saying because the pool is full? Have you tried using like interest=0.000000001? It’s supposed to take the cheapest liquidity first.
Anyway, that’s actually one of the reasons I really like this setup: it’s actually less buggy. When a pool reaches target it does all sorts of weird stuff. By lifting the target, we are able to have a lot smoother of an experience.
The biggest concern I have is that I’m worried there’ll be a bug in the program and it’ll pay out a high rate to a bunch of people. I don’t think that should happen, but only testing will tell I guess.
Edit: Speaking of bugs, I got a seg-fault and server.py killed itself. I don’t know why, nothing in the logs or anything. I’ll figure it out at some point maybe. It may have run out of memory; Nud is such a pig.